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Camera Nodes

Camera Bounds

Inputs

  1. Camera (optional): Camera component. If empty, main scene camera will be used (Camera)
  2. CameraPositions (optional) : Camera positions. If empty, (0, 0, 0) will be used (Vector3, Vector3Int, Vector3[], Vector3Int[])
  3. CameraRotations: Camera rotations. If empty, (0, 0, 0) will be used (Vector3, Vector3Int, Vector3[], Vector3Int[])
  4. DistanceFromCamera: Bounds’ distance from the camera (float, float[])

Outputs

  1. Min: Bottom left corner of the camera (world position)
  2. Max: Top right corner of the camera (world position)

Example

Camera bounds node example