Camera Bounds
Inputs
- Camera (optional): Camera component. If empty, main scene camera will be used (Camera)
- CameraPositions (optional) : Camera positions. If empty, (0, 0, 0) will be used (Vector3, Vector3Int, Vector3[], Vector3Int[])
- CameraRotations: Camera rotations. If empty, (0, 0, 0) will be used (Vector3, Vector3Int, Vector3[], Vector3Int[])
- DistanceFromCamera: Bounds’ distance from the camera (float, float[])
Outputs
- Min: Bottom left corner of the camera (world position)
- Max: Top right corner of the camera (world position)
Example
