Combine
Combines incoming values into a variable
Inputs
- A: First channel (float, int, Vector2, Vector2Int, Vector3, Vector3Int) scalar, []-[][]-[][][]-[][][][]
- B: Second channel (float, int, Vector2, Vector2Int, Vector3, Vector3Int) scalar, []-[][]-[][][]-[][][][]
- C: Third channel (float, int, Vector2, Vector2Int, Vector3, Vector3Int) scalar, []-[][]-[][][]-[][][][]
- D: Fourth channel (float, int, Vector2, Vector2Int, Vector3, Vector3Int) scalar, []-[][]-[][][]-[][][][]
Outputs
- Out: Combined variable
Remarks
Ports should be connected sequentially. If an edge is disconnected and a anteceding port is connected, that port will be ignored in the calculations. Ex: Ports connected: A, B, C and D. If C connection is removed D won’t be ignored in calculations.
Example
![Combine node example](/_next/image?url=%2Fimages%2Fchannel_nodes%2FCombine.jpg&w=1920&q=75)