Light
Creates light randomization values. Currently a single light source is supported per node.
Inputs
- LightColorTemperature (optional): Light’s color temperature (float, int) scalar, []
- LightIntensity (optional): Light’s intensity (float, int) scalar, []
- LightRange (optional): Range of the light. Not applicable to Directional Light (sun) (float, int) scalar, []
- LightShapeRadius: Radius of the light source. Not applicable to Directional Light (sun) (float, int) scalar, []
Outputs
- Out: Light data (ObjectVisualData)
Example
