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Transformation Nodes
Look At

Look At

Calculates rotation of objects (LookingObject) that aligns forward vectors looking at another object (LookAtObject)

Inputs

  1. LookingObjectPosition: World space positions of LookingObject. If scalar, conforms to the array structure of LookAtObjectPosition (Vector3) scalar, [], [][], [][][], [][][][]
  2. LookAtObjectPosition: World space positions of LookAtObject. If scalar, conforms to the array structure of LookingObjectPosition (Vector3) scalar, [], [][], [][][], [][][][]

Outputs

  1. Out: Rotations (Vector3) scalar, [], [][], [][][], [][][][]

Example

Look At node example