Look At
Calculates rotation of objects (LookingObject) that aligns forward vectors looking at another object (LookAtObject)
Inputs
- LookingObjectPosition: World space positions of LookingObject. If scalar, conforms to the array structure of LookAtObjectPosition (Vector3) scalar, [], [][], [][][], [][][][]
- LookAtObjectPosition: World space positions of LookAtObject. If scalar, conforms to the array structure of LookingObjectPosition (Vector3) scalar, [], [][], [][][], [][][][]
Outputs
- Out: Rotations (Vector3) scalar, [], [][], [][][], [][][][]
Example
